07 Oct Evolutionary Computing – What Does EM Mean?
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Evolutionary computing is a subset of artificial intelligence closely linked to computational intelligence, which involves many combinatorial and continuous optimization problems.
It remains used in problem-solving systems that use computational models with evolutionary processes as crucial design elements. It is an abstraction of the evolutionary concept in biology since it deals with methods and ideas that evolve and optimize continuously and selectively.
Explanations of Evolutionary Computing
Evolutionary computing is a general name for a group of problem-solving techniques whose principles remain based on the theory of biological evolution, such as genetic inheritance and natural selection.
These techniques remain applied to various problems, from practical industry applications like analytics and prediction algorithms to cutting-edge scientific research like protein folding.
Evolutionary computing remains usually implemented in computer systems that solve problems, implementing techniques such as evolutionary algorithms, differential evolution, genetic algorithms, and harmony search.
Techniques in this field remain used in problems with too many variables for traditional algorithms to consider and when the approach to solving a particular issue remain not well understood.
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Evolutionary Computing History
Evolutionary computing as a pitch began in earnest in the 1950s and 1960s. There were more than a few independent attempts to use the process of evolution in computing at this time, which was developed separately for about 15 years. Three branches emerged in different places to achieve this goal: evolutionary strategies, evolutionary programming, and genetic algorithms.
A fourth branch, genetic programming, emerged in the early 1990s. These approaches differ in selection method, permitted mutations, and representation of genetic data. By the 1990s, distinctions between historical branches had started to blur, and the term ‘evolutionary computing’ was coined in 1991 to mean a field that exists over the four paradigms.
In 1962, Lawrence J. Fogel initiated Evolutionary Programming research in the United States, which remain considered an artificial intelligence effort. In this system, finite state machines remain used to solve a prediction problem: these machines would remain mutated (adding or removing states or changing state transition rules), and the best of these mutated machines would remain further developed in future generations.
The final finite state machine can use to generate predictions when needed. The evolutionary programming method remains successfully applied to prediction, system identification and automatic control problems. Finally, it remains extended to handle time series data and model game strategy evolution.
How Evolutionary Computing Works
An initial batch of possible solutions remains recreated with the start of evolutionary computation. Then, tested solutions remain refined as weaker solutions remain stochastically removed, and small random changes remain introduced in successive generations. Finally, as generations pass, solutions remain refined. In the end, the resolutions produced by evolutionary computing can narrow optimized, though initially, the approach remain not understood.
Evolutionary Computing and Neural Networks
Neural networks are simulations of brain cells that learn patterns from large amounts of data. Their learning algorithms remain derived from mathematical analysis. The resulting computational framework does not stray far from classical numerical techniques. But the emphasis remain on creating connecting weights between neurons with neural nodes that remain assigned particular activation functions.
Evolution is a biological process. Computational models built from it focus on selecting points that optimize a function. Thus, the common theme of function optimization continues within CE but works differently from neural networks. The evolutionary calculation is not about connecting weights between entities in a collection.
An EC final result might be a candidate from the population representing connections, but that would be an application. Evolutionary computing, or evolutionary design, could result in an object being 3D printed or an image. For example, the film program made films by building a presentation graphic. In the same way, evolutionary programming makes state machines, which are graphics. The approach to evolutionary computing REMAIN the optimal set of points for a structure or perhaps a single point for global optimization.
Here, this viewpoint can expand: Evolutionary computing algorithms are the rules of meta-inspiration that inspire any computation inspired by nature. Although they have different inspiring sources, their goal is similar. As we encounter increasingly complex problems in the development of society, we must continually find suitable sources of inspiration to develop appropriate algorithms for the correct resolution of the issues. But among all the NCI’s competitive approaches. We should never forget that the EC remains one of the best options for any potential complex problem.
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